The girl you are searching for, Johanka, resides inside the monastery it self.

The girl you are searching for, Johanka, resides inside the monastery it self.

You trespassing, and the inner cloister on the right is strictly forbidden as you enter, you’ll find that most people aren’t happy to see.

You’ll find Johanka in a medical ward simply into the left associated with the redstone abbey that is under construction.

Johanka is going to be very happy to see you, however the reunion is temporary as Henry offers news of this plague. She thinks Brother Nicodemus can really help, the physician that is local however they currently have their fingers complete using the wounded who survived the Skalitz massacre.

You are able to offer to aid and commence on another part quest to create things better – or else you can usually find Nicodemus into the next space by the alchemy dining table.

Speak to him concerning the plague, and need that is you’ll accurately convey what’s happening – ideally you checked in on every person and got information on the sickness in Merhojed. Tell Nicodemus that half the city is ill, and all sorts of the pets are dead. He’ll make you their publications to get the issue.

You’ll need a reading that is good to forge your own personal path right here, as Nicodemus searches aimlessly for the guide – you’ll find it in the lectern towards the left for the desk by the bookcase.

The guide is called Brevarium de Signis Causis, and describes the way the overabundance among the four humors can result in illness. An excessive amount of mucus may cause diptheria – nonetheless it does not infect pets. An excessive amount of black colored bile causes the plague – nonetheless it will not influence tiny pets.

Read on to locate a section on poisoning, which whilst not sent between people and beasts, can all be inflicted from a contaminated source – utilizing the animals dying sooner. That heard this before!

Inform Nicodemus you’ve fixed the riddle, and so it’s poisoning from tainted water. For those who have a good alchemy ability, you can easily help him to make medication – and then leave to make use of their alchemy dining table – along with his rack of ingredients to your left associated with alchemy place!

To organize the treatment, you’ll need Charcoal, Valerian, and 2 Thistle. Place some water into the cauldron and follow these steps as most useful you can:

  • Drop the 2 thistle when you look at the cauldron after which set the bellows before the water boils, keep it boiling for 2 turns of this sandglass.
  • After the two turns, include the valerian to the cauldron and boil for starters more change associated with sandglass.
  • Keep the bellows and hold back until the mixture prevents boiling, plus the fire is out, permitting the potion cool.
  • Finally, include the charcoal towards the charcoal, usually do not Boil, and grab a phial instead to accomplish the recipe!

Once you’ve the potion prepared, ride to Merhojed where Nicodemus and Johanka will be tending to already the unwell. You’ll most likely find Nicodemus in Straw’s home, and he’ll split up the medication so that you could give Melichar’s household and also the other people.

He’ll additionally let you know him go near the prisoner – and they intend to let him die that they won’t let. You’ll want to do something about this if you would like the responses you look for. First, provide the antidote to Bedrishka, Daniel, and Vincent.

After they are experiencing better, talk with Melichar. He’ll be overjoyed together with your help – regardless if they will haven’t fully healed yet.

You’ll tell Melichar whom he should always be thankful for, and he’ll start up the shed to allow you administer the remedy into the bandit. Now comes the brief minute of truth!

After a few hours, that it was water poisoning, the bandit will be back in the land of the living and ready for questioning if you made the correct assumption. He won’t also argue the purpose, being the sensible bandit that he could be.

Interrogate him and you’ll learn the mystical “Chief” is calling the shots, a foreigner with nobility inside the veins and lots of coin. Unfortuitously, details are sparse – but that he was given the forged money by a man named Menhart if you ask about the forgeries, he’ll tell you. The bandit ended up being likely to talk with this shady man quickly – that can be used in your favor.

The bandit even offers a letter he had been directed at decide to try Menhart through the Chief – another big clue you may use to your benefit. When you complete interrogating him, he’ll plead for mercy and an instant death – in the place of being interrogated because of the executioner anew. It’ll be for you to decide if you’d like to devote a word that is good but very first you’ll have actually to manage Straw.

Straw will burst in trying to find bloodstream, and you may either allow him have the bandit to destroy, or talk him down.

He’s got which has no message ability to fit your very own therefore it should not be difficult to get your method, and just take the prisoner returning to Rattay to you. Talk to the bandit to automatically quick travel straight back to the dungeons underneath the Rathaus in Rattay.

Utilizing the bandit locked away, it is time for you to inform Sir Radzig everything you’ve discovered.

You’ll find him up at Talmberg at a camp involving the castle and Merhojed, overlooking Talmberg.

Simply tell him everything you found out – either from your own interrogation or the page, whichever you had been capable of getting.

Radzig will show their gratitude for the capability, and send you either to intercept Menhart, or find this German knight in Sasau – in the next task.

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